Monday, January 18, 2016

Navigate 4.1.1 – Trend Impact Quest

By Kippelboy (Own work) [CC BY-SA 3.0 
Student-driven personalized learning, adaptive learning, big data, whatever term is used it means using student data to suggest further learning to the student. A type of adaptive standardized testing system is already being used where the answers a student provides to questions determines the level of the next questions. Personalized learning works on basically the same premise.

Gamification and augmented reality are growing slowly, but I think this area will become one of the biggest trends over the next few years. Gamification is a different way of teaching, not simply adding games as lessons but a whole all-in strategy. Augmented reality is a step up from high definition. As stated in Gamification Co.'s article, "Gamification is the process of using game thinking and game mechanics to solve problems and engage users. The key takeaway here is that this is a process. You take something that is not normally a game, and make it so (nerd reference intended.)"
I saw examples of augmented reality at ISTE in San Antonio, TX, 2013. It was a book with augmentation. One had to use a scanner/camera on a phone or tablet to scan specific pages of the book, then more information is shown on the device. The books were not available in the US at the time, I purchased one online from in the UK. There have been many advances in this field since I first saw it used. For example, the photo above is showing augmented reality in an art museum. The user points the tablet at a painting and further information is then displayed on the tablet. This type of augmented reality was not available in 2013, but it is useful today!


Sources
"Gamification vs. Game Based Learning in Education - Gamification Co." Gamification Co. N.p., 13 Jan. 2012. Web. 18 Jan. 2016.

Spencer, Ruby. "Top 10 ELearning Trends For 2015 - ELearning Industry."ELearning Industry RSS. N.p., 12 Jan. 2016. Web. 18 Jan. 2016.

Spencer, Ruby. "The 4 Hottest ELearning Trends For 2016 - ELearning Industry." ELearning Industry RSS. N.p., 12 Jan. 2016. Web. 18 Jan. 2016.
Weiss, Chris. "Where the LMS Is Heading." ELearning 247 Blog. N.p., 06 Oct. 2015. Web. 18 Jan. 2016.

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